

Ubisoft stays close to the original's spirit and choreography, ensuring the most iconic moves are largely unchanged while simplifying others and paying homage to K/DA's performance.
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K/DA's choreography is full of clear and memorable moves, particularly at the chorus, so it's easy to recognise them recreated in Just Dance. Fortunately the similarities to the original don't end at aesthetics. Just Dance does a great job with the costuming for its "POP/STARS" routine, dressing its four guide dancers as the four K/DA members and League of Legends characters Ahri, Akali, Evelynn and Kai'Sa. 'Bang Bang Bang' by Big Bang (Extreme Version) Blackpink's "BOOMBAYAH" isn't the only Just Dance K-pop routine to suffer from the series' more dynamic approach to framing in recent installments, but it is one of the more obvious victims. Yet it's the frequent zooming and shifting of the camera that feels more frustrating, distracting from the choreography as though Ubisoft is trying to hide. This is a common Just Dance tactic to simplify dances, however players probably could have handled the shift to sideways arm wheels at the very least. The guide dancer includes some easily recognisable moves from the original "BOOMBAYAH" routine, such as the hand-flicking at the bridge and the backward arm wheels during the chorus, but continues to repeat them long after the Blackpink has moved on. Ubisoft's "BOOMBAYAH" choreography itself is energetic enough, even if it doesn't follow Blackpink's official dance as closely as it could. The standard Just Dance choreography for Blackpink's "BOOMBAYAH" confronted me with a difficult conundrum that I hadn't anticipated: Do I mark down a routine purely due to terrible camerawork?

I can still see the original routine's vague influence, and was surprised by how much of Just Dance's "Bang Bang Bang choreography landed somewhat in the vicinity of okay, maintaining the spirit of the dance if not the exact moves. That isn't to say the powerful replacement choreography isn't fun though - potentially even more fun than a perfect one-to-one recreation would have been. Their absence may be down to a rights issue, but it's notable. My main beef is that there are several moves during the verses of Big Bang's routine that it would have been simple enough to approximate, as they aren't prohibitively vigorous nor complicated.
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This may have made Ubisoft feel a bit more free to experiment. To be fair, much like in member G-Dragon's "Crayon" performance, a lot of Big Bang's official choreography relies more on their dancers than the group members themselves. Just Dance got the chorus choreography for "Bang Bang Bang" pretty right, however the rest of the routine drags its score down. But it still loses points for failing to reach G-Dragon's level of swag. Though Just Dance's "Crayon" looks like it was choreographed without any knowledge of what the lyrics were saying, it does still match the general vibe of "Crayon" (which is clearly about how cool G-Dragon is). Yet Just Dance's much slower guide stops at his head and shoulders, before touching his heels on the "swag check." It's incomplete and wrong, and I cannot forgive it. The first few lines in "Crayon" translate to "head, shoulders, knees, and toes," with G-Dragon touching each respective body part in time. Even so, I just couldn't get over Just Dance's opening moves. The game replicates the original "Crayon" choreography from part of the chorus pretty closely, and its influence on the rest is apparent. Just Dance therefore takes most of its choreography inspiration from the dancers, albeit at half the speed. While G-Dragon does have dancers performing around him during "Crayon," many of his own movements are less dance and more pure swag. 'Bubble Pop!' by Hyuna (Bubblegum Version) Ranked in ascending order, here is every K-pop dance routine in Just Dance. Still, some Just Dance K-pop routines are better than others, whether because they adhere more closely to the official choreography, follow the spirit of the dance, look impressive, or are just plain fun. "We tried to use iconic dance moves, but we're not always allowed to replicate the whole choreography," said Ubisoft Asia managing director Steve Miller, speaking to UnGeek about Just Dance's K-pop routines.įortunately, Just Dance doesn't completely rechoreograph every K-pop song it includes, and is sometimes able to use segments of the original dances even if it can't use it all. While some do reference the official K-pop choreography, deviation is often necessary due to issues such as safety, practicality, and intellectual property rights. However, Just Dance's K-pop routines aren't always technically accurate themselves. Bias, comeback, and aegyo: What all those K-pop words actually mean
